Pub Rants

Category: Story Structure

Stories should start on page one. This we know, yet every seasoned fiction editor will tell you that most stories don’t. Most stories start on page five or ten. Or thirty. Or fifty. Hooray for critique partners, beta readers, and editors who can spot when our stories truly begin—and double hooray for writers who revise accordingly! But here’s a similar, more puzzling phenomenon I’ve been running into lately: when stories don’t start in the first book.

This is when I get to the end of a full-length manuscript and realize that I have more questions than answers. That the author left more threads untied than tied. That the entire manuscript read like a prologue to something bigger.

When I call this out to the authors, the response I often get is something like, “Oh, don’t worry, I’m going to answer all that in book two.”

Yikes. There are three red flags here.

First, we have to sell book one before book two.

From a publishing-industry standpoint, the likelihood that we’ll sell book one if, on its own, it doesn’t tell a satisfying story from beginning to middle to end is pretty low.

The Fix

Treat every book you write as if it will be the only book you write. Make it as self-contained, complete, and satisfying as you can, even if—especially if—it’s part of a planned series.

Second, we worry you got lost in the weeds or are resisting revision.

A “prologue novel” tends to read as though the author found themselves approaching 100,000 words and realized they’d better wrap things up (for better or worse), yeet some query letters into the world, and cross their fingers. Maybe they really do intend to resolve all the unanswered story questions in a sequel, and maybe they know exactly how. But again, without delivering close-the-book satisfaction with book one, we can’t reasonably expect publishers or readers to plunk down more money for another tale that might also feel unfinished.

The Fix

Getting lost in the weeds or overwriting can mean that a writer struggles with one or more of the following:

  • Prose (word economy)
  • Pacing (scene economy)
  • Plot (structure; beginnings, middles, and ends)
  • Revision (a skill far different from drafting)

Start by knowing which is your greatest opportunity for improvement. Then get thee to a critique group. In a lot of critique groups, you’ll find The Prose Person, The Pacing Person, The Plot Person, etc. Cozy up to the person who is really good at your area of opportunity and offer to trade beta reads.

If the whole idea of revision intimidates you (or, worse, if you’re laboring under the hope or belief that first drafts are divinely inspired and shouldn’t be messed with), then please pick up a copy of James Scott Bell’s Revision and Self-Editing for Publication: Techniques for Transforming Your First Draft into a Novel that Sells.

Third, the writer might not know how their story ends.

By promising a second book in which All Will Be Revealed, the author might be kicking the literary can down the road, buying time to figure out the answers for themselves—and hoping for a second contract and another advance in the process.

The Fix

As advised above, find a mentor or critique partner who is good at endings. Ask them to help you figure out a satisfying ending for this book—not for your planned series of books—and then work backward to make sure your pacing and scene work lead toward that ending in a tight, satisfying way, in a genre-appropriate number of words.

What about series?

Of course, novels in a series do leave questions unanswered—hooks that entice the reader to continue reading. So, yes, you can do that as well. Here are two strategies:

  1. The Episodic Approach: Wrap up each book, making sure all the story questions are answered, and then at the very end—like, seriously, the last page or two—tease a new story question for the next book.
  2. The Series-Arc Approach: Think in terms of building both story arcs and series arcs. Each book has its own story arc complete with a beginning, middle, and end, but the series also has its own arc—an open-ended story question that will not be answered until the last pages of the last book in the series. This approach requires more forethought, but the potential for a satisfying payoff is greater. A good example is the TV show Monk. Every episode sets up a crime that Monk solves by the end of the hour, but there is one crime Monk has never been able to solve: the murder of his wife. That thread, that question, that arc, is pulled tight across eight seasons until at last it is solved in the two-part series finale.

Photo credit: Matt Deavenport, Flickr

Any fiction writer who deals in speculative elements must eventually decide: How much of this story requires a realistic, grounded explanation at the end, and how much can I leave unexplained because, hey, it’s magic, supernatural, paranormal, metaphysical, or miraculous? Can’t I just get to the end and say it was all unexplainable and leave it at that?

My short answer is no. In broad strokes, stories ask questions and then answer them. The human brain has some hardwired, logic-based pathways where story is concerned. Part one: Set up the pins. Part two: Knock them down. Sounds simple, but let’s be honest. It’s not.

The first half of any manuscript is easier to write than the second—which is why millions of would-be authors never finish anything. It’s fun to set up lots of evocative, compelling, mysterious, hooky questions at the beginning of a story. Then you get to the halfway point, and you must come up with answers. And not just any answers, but satisfying answers. Meaningful answers. Twisty answers. Worthwhile answers. Delightfully shocking or surprising answers.

That’s hard.

I attended a panel of speculative-fiction writers at AWP many years ago. One panelist admitted that he, years prior, wrote 150 pages about a guy who lived in a house with a door to an upstairs room that couldn’t be opened. Every now and then, a light would come on in that room and shine through the cracks in the door frame. Although the author was having fun writing about this guy and his creepy house, he eventually abandoned the novel—he himself couldn’t figure out what or who was behind the door. He had some ideas, but he knew that after 150 pages of setup, readers would be expecting a big payoff, and he just didn’t have it.

Stephen King tried three times over several decades to write what eventually became Under the Dome. He knew he wanted to write about a town suddenly and mysteriously trapped under a massive, impenetrable bubble…but he didn’t know where the dome came from. He knew he couldn’t write the story without that key piece of information. His understanding that readers wouldn’t accept “the dome just was”—and his unwillingness to accept it himself—is part of what makes King a master storyteller.

Heart-Shaped Box by Joe Hill is based on a stellar, high-concept premise: An aging rock star who collects occult objects buys a haunted suit on the internet. It’s not enough to ask readers to just accept that the suit is haunted and be satisfied. Readers are literally reading the book to find out the answers to who is haunting the suit, and why, and what the suit wants from the protagonist, and how the protagonist is going to defeat it. Why is the antagonism between them viscerally personal and not merely incidental? Couldn’t anyone have bought the suit on the internet? Turns out, no. And that is part of the mystery that makes Heart-Shaped Box such a satisfying read.

The fun thing about being a speculative-fiction writer is that your explanations can be spectral. They can defy the laws of our natural world. They can presuppose technologies that don’t exist, discoveries that have not been made. But that’s also what makes writing spec-fic more challenging. Since spec-fic writers can leave some things unexplained, they must search for their story’s best ratio of explainable to unexplainable.

For instance, in Heart-Shaped Box, we suspend our disbelief only so far as is necessary to accept that a vengeful ghost inhabits the suit. That’s all. For everything else, readers’ logical story brains require rational second- and third-act explanations. How did the ghost end up in the suit? How did the suit end up on the internet? How did our protagonist, who was the intended buyer all along, happen to be browsing the internet at just the right time and click “buy” before anyone else did? If Hill had said, “It just worked out that way because it’s supernatural,” the book never would have been published.

Leading readers down a path that ends with “it was all supernatural” is too easy—and whatever is too easy for writers is often not satisfying for readers. Think about the relationship between real life and fiction. In real life, people get obsessed with some dark mystery or true-crime drama, like the Amityville Horror house. We search the internet and watch all the documentaries and movies and TV shows and interviews about Amityville. We feed our imaginations with information. The question of what really happened there is just too compelling to let lie! We consider rational explanations (it was just a crazy kid killing his family with a shotgun) as well as supernatural ones (the evil entity that resides in the house made the kid do it) as we try to arrive at our own conclusions. All the while, we are driven almost mad by the reality that we can never actually know the truth.

That is exactly why fiction is so satisfying! Because the author takes us where reality cannot. The author gives us conclusions and explanations that in real life we will never have. The author answers all the hard questions in ways that our logical story brains accept—at least for as long as we are inside that story world, and sometimes longer. Sometimes, with the very best fiction, forever.

After all this, I wish I could give you some magic ratio of explainable to unexplainable that will make every story you write satisfying. I can’t. Every story is different. Every speculative subgenre shoulders its own set of reader and fan expectations.

What I will offer is this: Readers won’t suspend their disbelief if you’ve given them nothing to suspend it from. The more suspension of disbelief you’re asking of readers, the stronger your story’s logical, rational, realistic framework has to be. Build plausible conditions in which your speculative conditions can thrive, and tie up all your loose ends. If you want happy readers, that’s a good place to start.

Kishōtenketsu and Non-Western Story Structures

American fiction writers are all too familiar with the Hero’s Journey and the classical three-act story structure. Or the seven-point plot structure. Or Blake Snyder’s Save the Cat beat sheet. These structures share a lot of features, and they are The Law; to deviate is to accept inevitable exclusion from the hallowed halls of Literary Representation and Big New York Publishing. Yet if you’re well read in recent fiction across a variety of genres (especially by non-white or non-Western authors), then you’ve probably encountered extraordinary stories that unfold in ways that have nothing to do with heroes or journeys or three tidy acts.

Such encounters might kick off a nasty bout of cognitive dissonance. If our ubiquitous structures aren’t adhered to, then these stories shouldn’t work. So why do they? The answer is simple: Because different types of stories and different ways of telling them have, over centuries, evolved all over the globe. Learning, using, teaching, or critiquing others’ work based on only one of several similar structures is painfully limiting to both storytellers and their audiences.

Let’s look at an example of an ancient, non-Western structure.

Kishōtenketsu is a four-act plot that can be traced back through the centuries to several countries of East Asia. Though the word is Japanese, the structure itself originated in China. (We’ll circle back to China in a minute.) Author Kim Yoon Mi explains that, in Japanese, Kishōtenketsu describes the four acts as follows:

  • kiku (ki): introduction
  • shōku (shō): development
  • tenku (ten): twist
  • kekku (ketsu): conclusion

She goes on to explain that in Kishōtenketsu, “tension isn’t the heart of the story…the twist is the high point. The climb to the realization point can have many shapes as long as the twist is the high point of the story.” Further, what drives such a plot is characters’ self-actualization, self-realization, self-development, and introspection, and “because the conclusion can amp up conflict or completely deescalate it into nothing, [Kishōtenketsu] gives [writers] a lot more options and allows for open endings.”

In contrast, Western structures centralize tension and conflict. American writers are clubbed constantly with the following rules:

  • You must have tension on every page.
  • You must develop both internal and external conflicts and resolve them at the end.
  • If you have no conflict, you have no story.

But with Kishōtenketsu, the writer has more latitude to explore character growth as a phenomenon not catalyzed by conflict.

How did this come about? To answer, Kim Yoon Mi cites episode 6-04 of Wes Cecil’s Human Arts podcast, “Chinese: Languages and Literature” (2015). In summary, China endured centuries of brutal famine and war, and as such, conflict was never a good thing; therefore, Chinese stories decentralized conflict. So while stories that followed the Chinese qǐ chéng zhuǎn hé structure (the precursor to Kishōtenketsu) certainly included conflict, conflict often took a definitive back seat to characters’ personal development.

Here’s another difference. In our familiar Western structures, writers are expected to wrap everything up at the end, to leave no questions unanswered (unless they’re setting up a sequel, in which the expectation is still that cliffhanger questions must eventually be answered). But of Kishōtenketsu, Kim Yoon Mi says, “the conclusion isn’t always a resolute solution to everything….It’s more like a wrap up for that particular issue, while indicating the story still goes on beyond that…often with notes about the occasional backslide.”

Will Western audiences understand a Kishōtenketsu story? That’s a good question, one Kate Krake of Three Pillar Authors tackled on their blog back in 2016. Krake writes:

Western audiences are accustomed to a central conflict that is defeated. It’s central writing advice; I read it, I follow it, I advise it. For this reason, stories written with this four-act, no-conflict structure may risk not engaging with Western audiences. They may risk being dubbed a poor story, risk being criticised as not engaging, lacking development, or some other negative criticism.

I think it’s a risk worth taking.

A judgement that all plots need conflict to engage is a judgement based on inexperience. We’re indoctrinated by this Western way of thinking. It’s insular. It creates the idea that there’s only one way to write a story.

That’s how Western stories are written. It’s not how all stories are written.

Kishōtenketsu is only one among many non-Western structures. (Please visit Kim Yoon Mi’s excellent article “Worldwide Story Structures” to explore myriad others and see examples.) I would argue that American agents, editors, publishers, and slush readers, if they are truly committed to making space at the table for diverse voices, have a duty to educate ourselves on the vast alternatives to our comfortable old “acceptable” story structures.

Examples of Kishōtenketsu

Photo by Aaditya Arora from Pexels

Reactive Goals vs. Proactive Goals

You’ve heard it a million times: Your character needs a goal. Something to want. Something to strive for. Something they can’t have until the end of the story, if at all. Something readers can relate to or get invested in. But here’s the thing: There are two types of goals that drive a character forward, and one type is far more compelling than the other.

Reactive Goals vs. Proactive Goals

A character with a reactive goal is reacting to forces outside her control, while a character with a proactive goal makes a plan and carries it out. Reactive goals are flight, while proactive goals are fight. Characters with only reactive goals are more passive; their stories happen to them. But characters with proactive goals happen to their stories.

Here’s an example. On one hand, we could tell a story in which the protagonist’s goal is “to hide from my stalker.” That’s a reactive goal because the character acts only once acted upon. On the other hand, we could tell a story in which the protagonist’s goal is “to learn hand-to-hand combat and, if necessary, fight my stalker to the death.” That’s a proactive goal.

Proactive goals are more compelling than reactive goals; however, reactive goals still have their place in fiction—typically somewhere in the first half of the manuscript. Keeping with our example, in the movie ENOUGH (based on the novel BLACK AND BLUE by Anna Quindlen), Jennifer Lopez’s character, Slim, must survive her obsessive, murderous ex-husband. She spends the first half of the story in reactive, survival mode and the second half in proactive, fight-back mode. What causes the switch? Somewhere around the story’s midpoint, Slim realizes no one on the right side of the law will help her. She’s on her own, and sooner or later it’s going to come down to her and her ex, and only one will survive. She decides it’s going to be her.

The Midpoint Reversal

The term “midpoint reversal” refers to an event that occurs around the 50% mark that sends the story off in an unexpected direction. It’s a twist. A surprise. An earth-shaking revelation. The gain or loss of knowledge, skills, or resources.

James Scott Bell, in Write Your Novel From the Middle, calls the midpoint a “mirror moment”—the moment the protagonist is forced to take a long, hard look at herself and realize she must change or die. (“Change” can be a change of plan, heart, attitude, effort, or direction, and “die” can be a literal, physical death or a figurative death—often a spiritual, emotional, or situational fate worse than death.)

Larry Brooks, in Story Engineering, explores the four-act structure. At the midpoint, between quadrants two and three, the hero shifts from “wanderer” to “warrior.” They are no longer drifting, confused, trying to figure out what’s going on and who’s on their side. At the halfway mark, they are ready to go on the offensive. The endgame/motivation might stay the same (in our example, to survive), but the goal changes from “run away and hide” to “train for the inevitable confrontation.”

Whatever event happens at the midpoint of your story, it’s a great place (though not the only place) to have something happen that forces your character to switch from a reactive goal to a proactive one.

Where To Establish the Proactive Goal

Despite a relatively limited number of narrative structures the human brain recognizes as “story” (see Lisa Cron’s Wired for Story for more info on story and brain science), every story itself is unique and requires its own telling. So you’ve got options.

  • On page one. Lots of stories establish the main character’s proactive goal right away. Think of stories about endeavor: athletes who want to win the race, dancers who want to make the company, musicians who want to get the solo, academics who want to earn the scholarship. The audience knows right away what the goal is, and the protagonist is driven to achieve that goal from the get-go. Often the thing that drives these stories is the conflict that keeps getting piled on. Therefore, the question becomes, “How much more proactive can these characters remain in the face of such obstacles?” The athlete is injured. The dancer can’t master that one skill. The musician can’t afford the necessary lessons. The academic is up against twenty others for only one scholarship. They try and they try and they try, until they hit the dark night of the soul, the all-is-lost moment. Which they then overcome, digging deep one last time to win the day.
  • At the inciting incident. A good inciting incident is a lightning-bolt moment. A big “things will never be the same” moment. In typical structures, this usually happens no later than 10% of the way into the story, though tons of agents and editors will tell you 10% is too late—the earlier the better. Generally, the protagonist is given some time after the inciting incident to fall back, think, assess, analyze. In three-act terms, this is known as the debate. That fall-back-and-think moment is as good a time as any for your protagonist to get clear about what they want and to resolve that nothing will stand in their way.
  • At Plot Point I. After the setup (or ordinary world), the inciting incident, and the resulting debate, the protagonist decides how to proceed (internal)…and then they proceed (external). This first active step into the unknown is usually Plot Point I, or the transition from Act I to Act II, and it’s a great place to give us an active moment that reveals the hero’s agenda and shows us what sort of gumption they’re working with. If yours is a story in which your hero must work up to their gumption, then the midpoint (see above) might be where your character first establishes a proactive goal.

A Caution About Reactive Goals

I wouldn’t recommend that you delay establishing your hero’s proactive goal much beyond the midpoint. The problem we see in the slush pile isn’t that characters have reactive goals. It’s that they have reactive goals for too long.

In many cases, this is an issue of too much setup—too many opening chapters with too much backstory and ordinary-world exposition. Look at that first 10-25% of your total page count and be ruthless in trimming and tightening.

A character who wanders too far into a manuscript before taking the story’s reins waits too long to command readers’ attention and investment. If you wait until the third act to give us a character who proactively enacts her agenda, you risk reader attrition. Remember that this is your hero’s story. As such, don’t let too much of the story happen to your hero—give us a hero who happens to his story. He is the prime mover, and watching him take matters into his own hands is exactly the sort of thing readers sign up to experience.

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