Pub Rants

Tagged story structure

Stories should start on page one. This we know, yet every seasoned fiction editor will tell you that most stories don’t. Most stories start on page five or ten. Or thirty. Or fifty. Hooray for critique partners, beta readers, and editors who can spot when our stories truly begin—and double hooray for writers who revise accordingly! But here’s a similar, more puzzling phenomenon I’ve been running into lately: when stories don’t start in the first book.

This is when I get to the end of a full-length manuscript and realize that I have more questions than answers. That the author left more threads untied than tied. That the entire manuscript read like a prologue to something bigger.

When I call this out to the authors, the response I often get is something like, “Oh, don’t worry, I’m going to answer all that in book two.”

Yikes. There are three red flags here.

First, we have to sell book one before book two.

From a publishing-industry standpoint, the likelihood that we’ll sell book one if, on its own, it doesn’t tell a satisfying story from beginning to middle to end is pretty low.

The Fix

Treat every book you write as if it will be the only book you write. Make it as self-contained, complete, and satisfying as you can, even if—especially if—it’s part of a planned series.

Second, we worry you got lost in the weeds or are resisting revision.

A “prologue novel” tends to read as though the author found themselves approaching 100,000 words and realized they’d better wrap things up (for better or worse), yeet some query letters into the world, and cross their fingers. Maybe they really do intend to resolve all the unanswered story questions in a sequel, and maybe they know exactly how. But again, without delivering close-the-book satisfaction with book one, we can’t reasonably expect publishers or readers to plunk down more money for another tale that might also feel unfinished.

The Fix

Getting lost in the weeds or overwriting can mean that a writer struggles with one or more of the following:

  • Prose (word economy)
  • Pacing (scene economy)
  • Plot (structure; beginnings, middles, and ends)
  • Revision (a skill far different from drafting)

Start by knowing which is your greatest opportunity for improvement. Then get thee to a critique group. In a lot of critique groups, you’ll find The Prose Person, The Pacing Person, The Plot Person, etc. Cozy up to the person who is really good at your area of opportunity and offer to trade beta reads.

If the whole idea of revision intimidates you (or, worse, if you’re laboring under the hope or belief that first drafts are divinely inspired and shouldn’t be messed with), then please pick up a copy of James Scott Bell’s Revision and Self-Editing for Publication: Techniques for Transforming Your First Draft into a Novel that Sells.

Third, the writer might not know how their story ends.

By promising a second book in which All Will Be Revealed, the author might be kicking the literary can down the road, buying time to figure out the answers for themselves—and hoping for a second contract and another advance in the process.

The Fix

As advised above, find a mentor or critique partner who is good at endings. Ask them to help you figure out a satisfying ending for this book—not for your planned series of books—and then work backward to make sure your pacing and scene work lead toward that ending in a tight, satisfying way, in a genre-appropriate number of words.

What about series?

Of course, novels in a series do leave questions unanswered—hooks that entice the reader to continue reading. So, yes, you can do that as well. Here are two strategies:

  1. The Episodic Approach: Wrap up each book, making sure all the story questions are answered, and then at the very end—like, seriously, the last page or two—tease a new story question for the next book.
  2. The Series-Arc Approach: Think in terms of building both story arcs and series arcs. Each book has its own story arc complete with a beginning, middle, and end, but the series also has its own arc—an open-ended story question that will not be answered until the last pages of the last book in the series. This approach requires more forethought, but the potential for a satisfying payoff is greater. A good example is the TV show Monk. Every episode sets up a crime that Monk solves by the end of the hour, but there is one crime Monk has never been able to solve: the murder of his wife. That thread, that question, that arc, is pulled tight across eight seasons until at last it is solved in the two-part series finale.

Photo credit: Matt Deavenport, Flickr

Reactive Goals vs. Proactive Goals

You’ve heard it a million times: Your character needs a goal. Something to want. Something to strive for. Something they can’t have until the end of the story, if at all. Something readers can relate to or get invested in. But here’s the thing: There are two types of goals that drive a character forward, and one type is far more compelling than the other.

Reactive Goals vs. Proactive Goals

A character with a reactive goal is reacting to forces outside her control, while a character with a proactive goal makes a plan and carries it out. Reactive goals are flight, while proactive goals are fight. Characters with only reactive goals are more passive; their stories happen to them. But characters with proactive goals happen to their stories.

Here’s an example. On one hand, we could tell a story in which the protagonist’s goal is “to hide from my stalker.” That’s a reactive goal because the character acts only once acted upon. On the other hand, we could tell a story in which the protagonist’s goal is “to learn hand-to-hand combat and, if necessary, fight my stalker to the death.” That’s a proactive goal.

Proactive goals are more compelling than reactive goals; however, reactive goals still have their place in fiction—typically somewhere in the first half of the manuscript. Keeping with our example, in the movie ENOUGH (based on the novel BLACK AND BLUE by Anna Quindlen), Jennifer Lopez’s character, Slim, must survive her obsessive, murderous ex-husband. She spends the first half of the story in reactive, survival mode and the second half in proactive, fight-back mode. What causes the switch? Somewhere around the story’s midpoint, Slim realizes no one on the right side of the law will help her. She’s on her own, and sooner or later it’s going to come down to her and her ex, and only one will survive. She decides it’s going to be her.

The Midpoint Reversal

The term “midpoint reversal” refers to an event that occurs around the 50% mark that sends the story off in an unexpected direction. It’s a twist. A surprise. An earth-shaking revelation. The gain or loss of knowledge, skills, or resources.

James Scott Bell, in Write Your Novel From the Middle, calls the midpoint a “mirror moment”—the moment the protagonist is forced to take a long, hard look at herself and realize she must change or die. (“Change” can be a change of plan, heart, attitude, effort, or direction, and “die” can be a literal, physical death or a figurative death—often a spiritual, emotional, or situational fate worse than death.)

Larry Brooks, in Story Engineering, explores the four-act structure. At the midpoint, between quadrants two and three, the hero shifts from “wanderer” to “warrior.” They are no longer drifting, confused, trying to figure out what’s going on and who’s on their side. At the halfway mark, they are ready to go on the offensive. The endgame/motivation might stay the same (in our example, to survive), but the goal changes from “run away and hide” to “train for the inevitable confrontation.”

Whatever event happens at the midpoint of your story, it’s a great place (though not the only place) to have something happen that forces your character to switch from a reactive goal to a proactive one.

Where To Establish the Proactive Goal

Despite a relatively limited number of narrative structures the human brain recognizes as “story” (see Lisa Cron’s Wired for Story for more info on story and brain science), every story itself is unique and requires its own telling. So you’ve got options.

  • On page one. Lots of stories establish the main character’s proactive goal right away. Think of stories about endeavor: athletes who want to win the race, dancers who want to make the company, musicians who want to get the solo, academics who want to earn the scholarship. The audience knows right away what the goal is, and the protagonist is driven to achieve that goal from the get-go. Often the thing that drives these stories is the conflict that keeps getting piled on. Therefore, the question becomes, “How much more proactive can these characters remain in the face of such obstacles?” The athlete is injured. The dancer can’t master that one skill. The musician can’t afford the necessary lessons. The academic is up against twenty others for only one scholarship. They try and they try and they try, until they hit the dark night of the soul, the all-is-lost moment. Which they then overcome, digging deep one last time to win the day.
  • At the inciting incident. A good inciting incident is a lightning-bolt moment. A big “things will never be the same” moment. In typical structures, this usually happens no later than 10% of the way into the story, though tons of agents and editors will tell you 10% is too late—the earlier the better. Generally, the protagonist is given some time after the inciting incident to fall back, think, assess, analyze. In three-act terms, this is known as the debate. That fall-back-and-think moment is as good a time as any for your protagonist to get clear about what they want and to resolve that nothing will stand in their way.
  • At Plot Point I. After the setup (or ordinary world), the inciting incident, and the resulting debate, the protagonist decides how to proceed (internal)…and then they proceed (external). This first active step into the unknown is usually Plot Point I, or the transition from Act I to Act II, and it’s a great place to give us an active moment that reveals the hero’s agenda and shows us what sort of gumption they’re working with. If yours is a story in which your hero must work up to their gumption, then the midpoint (see above) might be where your character first establishes a proactive goal.

A Caution About Reactive Goals

I wouldn’t recommend that you delay establishing your hero’s proactive goal much beyond the midpoint. The problem we see in the slush pile isn’t that characters have reactive goals. It’s that they have reactive goals for too long.

In many cases, this is an issue of too much setup—too many opening chapters with too much backstory and ordinary-world exposition. Look at that first 10-25% of your total page count and be ruthless in trimming and tightening.

A character who wanders too far into a manuscript before taking the story’s reins waits too long to command readers’ attention and investment. If you wait until the third act to give us a character who proactively enacts her agenda, you risk reader attrition. Remember that this is your hero’s story. As such, don’t let too much of the story happen to your hero—give us a hero who happens to his story. He is the prime mover, and watching him take matters into his own hands is exactly the sort of thing readers sign up to experience.

Photo by cottonbro from Pexels